当前位置:网站首页 > 创业 > 正文

子空间使者日食(Subspace EmissaryEclipsmon)——欧美10个优秀游戏设计案例

0 张子豪 张子豪 2025-10-05 21:05 1

子空间使者日食(Subspace Emissary Eclipsmon)——欧美10个优秀游戏设计案例在欧美个优秀游戏设计案例中排名第10名。



·······································································

我们精选了部分网友观点:

···································································


最后,让我们谈谈什么是最好的游戏模式在粉碎兄弟。为什么这是最好的游戏模式,你可能会说?好吧,首先,这是我们最接近视频游戏《复仇者》的地方。看到这些角色之间的互动是很酷的。然而,问题是,这个游戏很棒还有另一个原因,我认为它没有获得足够的学分,是从普通的扣球变了多少。我是说他们把格斗游戏变成了拼盘游戏!太棒了!我的意思是人们都在抱怨光的世界里没有足够的动画,但是我更喜欢抱怨这和普通的粉碎太相似了,而且这种模式是没有用的,因为我们已经有了精神板。我仍然喜欢光的世界,但我想它会像结局一样,因为光的世界的终结就像子空间一样。-日食


Finally, let's talk about what is the best game mode in Smash Bros. Why is it the best game mode you might say? Well, first, this is the closest thing we have to the avengers of video game. Seeing those characters interact between each other is quite cool. However, the thing is, this game is great for another reason, that I think doesn't get enough credits, is how much it changes from normal smashing. I mean they changed a fighting game into a platforming game! That's awesome! I mean people are complaining that there is not enough cutscenes in world of light, but I prefer complaining that this is too similar to normal smashings, and that this mode is useless since we already got spirit boards. I still like world of light, but I think it would have been like the ending, since the ending of World of Light is just like Subspace was. - Eclipsmon

来源:百闻(微信/QQ号:9397569),转载请保留出处和链接!


本文链接:https://www.ibaiwen.com/web/1317.html

张子豪

张子豪

TA很懒,啥都没写...

@百闻娱乐 本站部分内容转自互联网,若有侵权等问题请及时与本站联系,我们将在第一时间删除处理。 | 粤ICP备2024343649号 | (地图