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0 张子豪 张子豪 2025-10-05 21:05 1

Yooka Laylee的日食世界扩张(Yooka-Laylee's expansion of worlds Eclipsmon)——欧美10个优秀游戏设计案例在欧美个优秀游戏设计案例中排名第9名。



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我们精选了部分网友观点:

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就像我说的,收集马拉松有很好的重放价值,当你重放一个游戏时,你经常想看看你能以多快的速度完成整个游戏。当你试图以最快的速度击败他们时,你开始看到一些游戏强迫你做的事情:回溯。当然,有些游戏让你不回溯一次就完成了整个游戏,比如斯皮罗龙,但是其他人不允许你这样做。然而,即使有这样的游戏,其中一些游戏有一个好主意,让你觉得你没有失去你的时间回溯。例如,当Spyro 3:龙年迫使你回溯,它是通过整个部分,你无法通过之前,而不是做一个小游戏,你不能做,因为你不能使用一个通电。然而,最好的游戏,不让你觉得回到其他水平是一个家务,是Yooka Laylee。基本上,在这个游戏中,你可以使用pagies使…更多-日食


Like I said, collect-a-thons have a great replay values, and when you replay a game, you often want to see how fast you can go through the whole game. And it's when you try to beat them the fastest as possible that you start to see something that some of those games forces you to do: backtracking. Sure some games let you go through the whole game without backtracking once, like Spyro the Dragon, but others doesn't let you do that. However, even though there are games that do that, some of them have the good idea to make you feel like you are not losing your time by backtracking. For example, when Spyro 3: Year of the Dragon forces you to backtrack, it's to go through whole sections that you weren't able to go through before, rather than to do one minigame that you weren't able to do because you couldn't use one power-up.However, the best game for not making you feel like going back to other levels is a chore, is Yooka-Laylee. Basically, in that game, you can use pagies to make ... more - Eclipsmon

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张子豪

张子豪

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