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马里奥卡丁车双破折号的物品日食(Mario Kart Double Dash‘s itemsEclipsmon)——欧美10个优秀游戏设计案例

0 张子豪 张子豪 2025-10-05 21:05 1

马里奥卡丁车双破折号的物品日食(Mario Kart Double Dash's items Eclipsmon)——欧美10个优秀游戏设计案例在欧美个优秀游戏设计案例中排名第8名。



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我得承认。我不太喜欢马里奥卡丁车里的东西。别误会,我喜欢马里奥卡丁车系列。赛道很棒,这些东西是个好主意。但是,我不太喜欢马里奥卡丁车里的东西,因为被一个东西撞了太快了,因为它会让你慢下来。不过,有一个游戏中的物品对我来说很有趣,这是双破折号。当你被物品击中时,你会减速,但你不会完全停下来。这意味着即使这个游戏不允许你做一些事情,比如在你身后放一个炮弹来保护你不受红色炮弹的伤害,这个游戏不是突破性的。把它和其他马里奥卡丁车游戏中没有的东西结合起来,比如bowser shell,事实上你可以同时拥有两个东西,还有一些特殊的东西,这些东西让你有理由选择一个角色,而不是因为统计之类的原因,你就拥有了目前为止最好的物品系统在任何马里奥卡丁车游戏中。-日蚀


I have a confession to make. I don't really like the items in Mario Kart. Don't get me wrong, I love the Mario Kart Series. The tracks are awesome and the items are a good idea. However, I don't really like the items in Mario kart because getting hit by one is so pacebreaking, because of how much it slows you down. However, there is one game where the items are actually fun for me and this is Double Dash. When you get hit by an item, you slow down, but you don't get to a complete halt. That means that even though this game doesn't let you do things like keeping a shell behind you to protect you from red shells, this game is not pacebreaking. Combine that with items that didn't come back in other Mario Kart games like the bowser shell, the fact you can have two items at the same time, and the special items that gives you a reason to choose a character for another reason than stats or something like that, and you have what is by far the best item system in any Mario Kart games. - Eclipsmon

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张子豪

张子豪

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