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0 张子豪 张子豪 2025-10-05 21:05 1

日食收集(Collect-a-thons Eclipsmon)——欧美10个优秀游戏设计案例在欧美个优秀游戏设计案例中排名第2名。



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你知道,如果你看到我关于糟糕游戏设计的列表,我就要谈论collect-a-thon了。基本上,collect-a-thon是我最喜欢的视频游戏类型。我甚至比经典的平板游戏和基于回合的RPG更喜欢它们,如果你了解我,我喜欢的游戏,你知道我非常喜欢。当我说collect-a-thon时,我说的是真正的集邮马拉松,而不是像《马里奥阳光》或《及时的帽子》这样的游戏。别误会我的意思,我并不是说那些游戏不适合做一个事实上,《及时的帽子》是我的作品之一,但它们不是我的标准集邮马拉松。那为什么它是我最喜欢的类型呢?嗯,这是因为collect-a-thons是一款让你想探索每一个角落来搜索所有东西的游戏,而且100%是那些游戏。它们还让你按照你想要的顺序来收集东西,从而产生巨大的重放价值。基本上,那些游戏就像是开放世界的游戏,只是空间越有限意味着游戏会不断地提供你…更多-日食


You know I was about to talk about collect-a-thons if you saw my list about bad game design. Basically, collect-a-thon is my favorite video game genre. I like them even more than classic plateforming games, and turn based RPGs, which if you know me, and the games that I like, you know that I like quite a lot. And when I say collect-a-thon, I'm talking about real collect-a-thons, and not games like Mario Sunshine or A Hat in Time. Don't get me wrong, I do not say that those games are bad for not being one (in fact A Hat in Time is one of my FGOATs), but that they are not collect-a-thons for my criterias.So why is it my favorite genre? Well, it's because collect-a-thons are games that makes you want to explore every corner to search for everything and 100% those games. They also let you collect things in the order you want, making for great replay value. Basically, those games are like open world games, except that the more limited space means that the game constantly gives you ... more - Eclipsmon

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张子豪

张子豪

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